Fall 2005
Aria the Animation
Hal Film MakerDrift peacefully into Neo Venezia, a city on the planet Aqua (formerly known as Mars). By the 24th century, humans have found a way to colonize the previously uninhabitable planet. As futuristic as that sounds, Neo Venezia is still teeming with rustic beauty; gondolas on wide canals and waterways are the main mode of transportation. The city itself is a faithful replication of Manhome's (the planet formerly known as Earth) Venice.
To make sure that residents and tourists alike get the most from Neo Venezia's many wonders, companies offering guided tours via gondola were formed, one of which is named Aria Company.
This is the workplace of Akari Mizunashi, a free spirited teenager from Manhome who is now a novice Undine (the title given to tour guides). Join Akari as she becomes intimately acquainted with other Undine, tourists, Neo Venezia's residents, and even the city itself, learning many valuable life lessons along the way, such as the wonderful truth that there are such things as manmade miracles.
[Written by MAL Rewrite]
Ginban Kaleidoscope
KarakuFigure skater Tazusa Sakurano is on the fast track to the Olympics. As a top contender, her chances rest on a single competition in Canada. However, during her program, she falls and hits her head on the ice, knocking her unconscious. At the same time, Canadian stunt pilot Pete Pumps goes down in a fiery blaze.
After her devastating failure, Tazusa returns home to Japan, but she starts hearing a voice in her head. In reality, when Pete had arrived at the gates of heaven, he was denied access for his sins. Instead, he was told to wait 100 days and is now trapped in Tazusa's body! Unwilling to let this interrupt her life—even if her body is a bit crowded—Tazusa moves forward with skating, all while a pesky voice may just be able to help her achieve her dream.
[Written by MAL Rewrite]
Idaten Jump
Trans ArtsDuring a race, mountain bike (MTB) enthusiast Shou Yamato is mysteriously dragged into another world alongside his friends, Kakeru and Makoto. Soon, the group discovers that this world known as "X-Zone" revolves around Idaten battles—MTB races characterized by special courses, rules, and hidden powers lying dormant within the bikes. The only way to return home is to win and obtain the MTB emblems from the defeated challengers.
Despite being perplexed and terrified of the bizarre world, Shou is surprisingly excited. He has the opportunity to compete with fellow MTB riders, make new friends and rivals, and also unearth the X-Zone's hidden truths that may dramatically change his fate. Shou and his friends must make it through an arduous journey, one rife with conspiracies against them, in order to safely return home together.
[Written by MAL Rewrite]